using System;
using System.Collections.Generic;
using Sce.PlayStation.Core;

namespace Nyanimals
{
	public struct tBone
	{
		public int MyIndex;
		public int ParentIndex;
		public Matrix4 LocalMatrix;
		public string Name;
		public tSkeletonNode Node;
		public List<tKeyFrame> KeyFrames;
        public List<int> ChildrenIndices;
	}
}

